Links
Miscellaneous links which I've either bookmarked for my own reference, or I thought were worth sharing because they fall within my interests.
Avatar
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Avatar MUD
outland.org
A Diku-derived MUD that's been running since 1995. I write areas for it. -
AvatarWiki
avatar.melanarchy.info
Player accumulated knowledge about Avatar MUD. -
Av Verify
github.com/TooManyBees/Av-Verify
Validates and reports errors in Avatar area files. Written by me. My first computer program ever!
Generative art
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Don Hopkins's CAM-6 Simulator
donhopkins.com/home/CAM6
Don Hopkins's JavaScript implementation of the CAM6 hardware module, which was designed to run cellular automata. There is a video demo www.youtube.com/watch?v=LyLMHxRNuck and the code is on GitHub github.com/SimHacker/CAM6. -
3d Cellular Automata Repository
risais.home.comcast.net/~risais/3dca/3dca.htm
A list of programs that compute 3D cellular automata. -
Useful Functions for Shader Live Coding
suricrasia.online/blog/shader-functions
GLSL wisdom and cheat sheet.
Protocols and data formats
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SNES and GB sprite storage formats
fdwr.tripod.com/docs/snesgfx.txt
Describes bitplanes in detail. -
Qwertie's SNES Documentation
emu-docs.org/Super%20NES/General/snesdoc.html
Goes in depth about the formats of sprites, palettes, and tiles. -
Telnet for Humans
blog.ikeran.org/?p=129
A guide to supporting telnet implementations in MUDs. -
The Telnet Protocol
pcmicro.com/NetFoss/telnet.html
Telnet command and option reference.
Star rendering and star catalogues
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3D Starmaps
www.projectrho.com/public_html/starmaps/catalogues.php
The linked page is a list of star catalogues, but the site generally hosts wisdom on how to read and create star maps, and on depictions of star systems and planets in science fiction. -
HYG star database
github.com/astronexus/HYG-Database
The Hipparcos-Yale-Gliese catalogue. -
PSF (GNU Astronomy Utilities)
www.gnu.org/software/gnuastro/manual/html_node/PSF.html
An explanation of the math that goes into calculating a point spread function. -
Star PSF (Shadertoy)
www.shadertoy.com/view/XdsGWs
A practical example of a PSF implemented in GLSL to visually model distant stars.